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[綜合討論] [轉貼] 燃燒遠征新屬性系統

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發表於 9-11-2006 00:06:32 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
最近大家都想想找新資料片的第一手消息和資訊, 但在看新資料前請先看看這個, 以免對資料有所誤會

翻譯至官方論壇藍貼:Combat Rating System Explanation
原貼地址:http://beta.worldofwarcraft.com/thread.html?topicId=291880

With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same.

隨著《燃燒的遠征》發佈的臨近,我們覺得是時候來對一個新引入的屬性,戰鬥等級(暫譯),做出更多的解釋了。這些等級是用來替換過去基於百分比的戰鬥屬性的,例如致命一擊率,命中率,閃躲率和防禦機能。戰鬥等級僅僅只應用於那些由裝備/物品所產生的效果,但並不影響由法術和天賦所產生的效果(這些效果作用還是和以前一樣)。

The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste.

We may introduce others at a later time.

以下是現有的戰鬥等級:武器技能,防禦技能,閃躲,招架,格檔,命中率,法術命中率,致命一擊率,法術致命一擊率,活力,加速,和法術加速。

晚些時候我們也許會引入其他戰鬥等級


Combat Skills

戰鬥技能

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.

不像如2%致命一擊率之類的固定百分比,戰鬥等級的威力會隨著你角色的等級增加而減小。2%致命一擊率在所有等級都是一樣的,但是28致命一擊等級則在34級時有4%的致命一擊率,而到了60級則是2%的致命一擊率,在70%則只有1.27%致命一擊率了。這使得我們能夠創造和增加更多更好的裝備,同時避免會導致在某個時刻所有角色都會擁有100%的致命一擊率。

Below is the level 60 conversion for combat skills:

Weapon Skill Rating           2.5 rating grants 1 weapon skill
Hit Rating                   10 rating grants 1% hit chance
Spell Hit Rating               8 rating grants 1% spell hit chance
Critical Strike Rating           14 rating grants 1% critical strike chance
Spell Critical Strike Rating       14 rating grants 1% spell critical strike chance
Haste                       10 rating 1% haste
Spell Haste                   10 rating grants 1% spell haste

以下是戰鬥技能在60級的換算表:

武器技能能級:2.5 等級 = 1 武器技能
命中等級:10 等級 = 1% 命中率
法術命中等級:8 等級 = 1% 法術命中率
致命一擊等級:14 等級 = 1% 致命一擊率
法術致命一擊等級:14 等級 = 1% 法術致命一擊率
加速:10 等級 = 1% 加速
法術加速:10 等級 = 1% 法術加速

Defense Skills

防禦技能

The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase.

在防禦機能和武器技能系統上的影響會更複雜一些。很多人並沒有意識到這些技能其實早就是以百分比受益的。舉例來說,每25點防禦機能能增加1%閃躲,1%招架,1%格檔,1%不被命中機率和1%不被物理攻擊致命一擊的機率。武器技能對於攻擊者來說也有相似的效果。裝備/物品現在將給與技能等級而非直接增加技能,這將被轉化為實際的技能增幅。

Below is the level 60 conversion for defense skills:

Defense Skill Rating           1.5 rating grants 1 defense skill
Dodge Rating                   12 rating grants 1% dodge
Parry Rating                   20 rating grants 1% parry
Block Rating                   5 rating grants 1% block chance

以下是防禦技能在60級的換算表:

防禦技能等級:1.5 等級 = 1 防禦技能
閃躲等級:12 等級 = 1% 閃躲
招架等級:20 等級 = 1% 招架
格檔等級:5 等級 = 1% 格檔率


Resilience

活力

Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating.

活力是一個特殊的新等級,用以降低致命一擊對你的角色的效果。它包含兩個部分:降低你被致命一擊的機率被(X%)以及降低你被致命一擊後受到的傷害(2X%)。X是活力等級所給與的活力百分比。

Below is the level 60 conversion for resilience:

Resilience                 25 rating grants 1% resilience

以下是活力在60級時的換算表:

活力:25 等級 = 1% 活力

Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level.

每次你升了一級,從等級所獲得同樣收益的要求將會增加,其增加比例類似於當前遊戲中敏捷屬性的應用,隨著你等級的提升,增加相同致命一擊率所需要的敏捷也隨著提高。

[ 本帖最後由 Dreamer 於 2006-11-9 00:10 編輯 ]

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2#
發表於 9-11-2006 10:34:55 | 只看該作者
多謝你的分享~
你d新資料片的第一手消息和資訊好正唷= =
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